![]() ![]() The player will then be able to eliminate their numbers one by one later on. If a player runs far enough from the Depths Worms, they will lose interest in you and separate whilst planting their lures. Depths Worms periodic attacks overwhelm players with their high damage but are generally slow.In Don't Starve Together, Depths Worms, much like Tentacles, are always wet, this can be used to identify a Depths Worm with its lure up if a Mysterious Plant is wet (blue text when hovering over it), yet it has not rained recently, the plant is a disguised Depths Worm, this also means that the Morning Star is more effective against Depths Worms, due to the bonus damage against wet enemies.During a Depths Worm attack, the player can let it chase them until it loses interest and looks for a new target. Depths Worms attack any mob in sight except for insects and birds, which can be used to the player's advantage.They will also not attack the wall even if their target is on the other side. Despite moving underground, Depths Worms will still be unable to go past Walls.Depths Worms cannot be frozen by an Ice Staff but being hit by it will still stun them.It is possible to get 4-5 hits in after the first attack, during the initial diving and subsequent surfacing. Depths Worms will always follow the same attack pattern: attacking once, followed by a brief resurface, then a second attack followed by no resurface.A cheap method is available by simply using a Walking Cane to outrun the worms (when the later waves bring several of them), then take them on one by one with a powerful melee weapon such as a Tentacle Spike or a Ham Bat.The player may need to lure the worms to the lobsters due to their slow speed. The lobsters don't need to be fully mature, small ones will work too. A group of 3-4 of them will make quick work of Worm waves even when they're at their maximum size. Rock Lobsters are the best option to deal with Depth Worms.Giving protective helmets to them will make them more efficient. The bigger the waves are the more Houses and Hutches one will need though. Pigs will automatically leave their homes during the day and Bunnymen will also leave during dusk and night so befriending items are not needed if the player stays near their homes. Pigs and Bunnymen will ensure a safe place from the worms as the Pigs and Bunnies will attack them on sight.Five or six of them will be enough to deal with a Worm. Alternatively, using a Bee Mine may prove advantageous.Players will have to repeatedly bait Depth Worms' attacks as the mere 60 damage will only pepper the worms with enameled shrapnel. Depth Worms will only trigger a Tooth Trap when any part of their body is above ground, that being their animations & attacks.If the player attempts to harvest the displayed lure, or remains nearby for too long, the worm will emerge and attack. During this time the main body of the worm resides underground.īelow is the number of hits it takes with each weapon to kill Depth Worms when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile. This lure will appear as a Mysterious Plant. ![]() When it is not engaged with the player, it will seek out areas with harvestable objects then set its lure and lay in wait, or emerge to consume both meats and vegetables. The highest custom setting for Depth Worms is less dangerous than after day 100 on the Default setting. The older a world is, the more frequently attacks will come and the more worms will spawn with each wave.ĭepth Worms' spawn delay decreases and the amount of Worms spawned increases as the player survives longer on Default settings. Very rarely a single worm may be encountered in the Mushtree Forest biome.īefore an attack, the player will begin to hear rumbling growls which grow more frequent the closer the attack draws. At 150 days the waves reach their maximum intensity and will come every 5 days with 3 worms. Initially, attacks will occur every 12 days with 1 Worm. The older a world is, the more frequently attacks will come and the more worms will spawn with each wave. Before an attack, the player will begin to hear rumbling growls which grow more frequent the closer the attack draws. The Depths Worm serves the same function below ground as Hounds above ground they will periodically spawn in a wave to attack the player. During this time the main body of the worm resides underground. If the player approaches the displayed lure, the worm will emerge and attack. This lure will appear as a small blue flower labeled "Mysterious Plant". When it is not engaged with the player, it will seek out areas with harvestable objects then set its lure and lay in wait, or emerge to consume meats. The Depths Worm is a hostile Mob found in Caves and Ruins. ![]()
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